Comfy Campaign #1

Second session

The party gave some further thought to the situation, and realized that the cause was likely just an attack by villagers. They decided to sail north to sell their prisoners into slavery at a major port, but on the way they (very) fortuitously came across a trade ship, captured it, and gained 80,000 GP of cargo(20k of silk, 40k of linen, 5k of tobacco, 14k of iron, 1k of flour) plus the ship itself, and 21 sailors as prisoners. They made port, sold most of their goods and prisoners, and ended the session to divvy the loot and buy goods. Total prizes of the campaign thus far are 82,200 GP, and 11 prisoners(5 adult women, 6 girls), at the cost of 19 dead.

First session

One June evening, hunter Arni Gunnarson comes into the main tavern in Riversend, carrying the head of wizard Gero, who had been responsible for the slaughter of some of Riversend’s best eleven years ago. Snori Bloodaxe taxes this as a sign of Thangrim’s favour, and begins to plot revenge for the damage his people suffered in the last war.

The plan is to start raiding villages, to accumulate information and destabilize Konrad’s power base. It begins with a raid on Ingemar Island, with one boat crewed by 64 men.

The raid goes well at first, capturing both major villages with a large number of prisoners and decent plunder, and only four deaths, and sweeping out to clean up the countryside. Fifteen men are left to guard the boat and the prisoners from the larger village, but when one of the sweeper parties returns, the men are found slaughtered, with their throats slit and their gear stripped, surrounded by dead peasants. Two men remained on the island for the rest of the day to scout, but found nothing of note.

At the end of the session, the party was in their boat off the island, attempting to garner information on the battle via Speak with Dead, and having no success so far.

Loot gained: 229 GP of stuff, 22 prisoners(1 old man, 2 old women, 5 adult women, 8 boys, 6 girls)

The Story So Far

12-11 BP: Harsh winter, especially near Riversend, led to extra raiding in the spring and summer.

11 BP: Unbeknownst to raiders, some Hill People had recently gotten more organized by a fellow named Konrad, and as such when a small raiding party was captured due to bad luck(Fireball-casting wizard in the town they hit), they captured some soldiers and found out the location of Riversend. They hit back in major force, and routed the defenders, killing dozens and burning many outlying settlements. They came to terms, but ones that were very harsh to Riversend – Snori’s youngest(then 13) daughter Truls as a permanent hostage against Riversend’s future behaviour, and repayment of twice what they had stolen, which was many full boats worth of goods, largely food. The hunting and fishing was good, but not good enough, and several families fled to escape starvation, weakening the town further.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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